![]() After assigning residences and jobs, the partners work at sunrise and sunset, bringing more vitality to the house. ![]() As for partners, there are not only partners who can fight together but also “tool people” who can work at home. We designed cave explorations with more organs, puzzle-solving elements, powerful and different bosses, and hidden secret rooms that must be carefully searched to find. MTT: The RPG elements and companion function of “Hero Village” are some of the contents we have put much thought into building. Features such as friend-exclusive plots bring players into the game worldview and live with their friends.Ĭ: What are the differences or highlights of the game’s gameplay design? In the future, we will gradually add interior decoration. In the home, we want to satisfy players’ imagination as much as possible and add various functions that make players feel alive, such as farming, fishing, raising animals, player interaction, business construction, etc. ![]() Personally, I think the core of “Hero Village” is one sentence: "I have a home, and I want to build and guard this home with my friends." MTT: Merging gameplay is a current trend. After many iterations, the product has also stabilized and embarked on the correct operation path.Ĭ: “Hero Village” contains a variety of gameplay. In more than one year of research and development, the team has expanded its personnel, and now it has a scale of about 20 people. After some purchase verification process, we finally adopted 3D pixels and optimized the color matching to suit users’ aesthetics.Īfter determining the critical points of the project, I started demo research and development with a team of 3 people from the main programmer and the primary art teams. In terms of art style, we chose 3D pixel style to save money - of course, this is not the only reason. Because I have a bit of farming plot (Like some Chinese have), I have done this kind of small business game in the past, and I have also done a mobile game, so I have simulation management skills (retention and user base) and the idea of combining card development (payment model). In the context of domestic mobile games, we wanted to do a medium-to-heavy project, attract attractive art styles and themes, and retain users with moderately easy-to-use but deep gameplay. Mai Mai Ti: The project was launched in November 2020. This time, we invited the producer of “Hero Village,” "Mai Mai Ti, to share with us the development process and technical highlights of this game.Ĭocos: Can you briefly introduce the project background of “Hero Village”? The rich game content, exquisite graphics, and smooth experience are why this game is loved by players overseas. The game adopts fusion gameplay, with building a home as the core experience, and also includes gameplay elements such as RPG + tower defense + combat + development + placement. In “Hero Village,” players will build their homes from scratch, build farms on deserted islands, produce materials, hunt for treasures in caves, and at the same time build fortifications to defeat monsters trying to invade.
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